Hellgate: London, le Patch 1 pour bientôt

Après une multitude de patchs, Flagship Studios annonce le gros morceau, le Patch 1, prévu pour janvier 2008. Celui-ci devrait mettre un terme à tous ces bugs qui nous ont pourri la vie à la sortie du jeu, tout en ajoutant une bonne dose de contenu pour les abonnés, puisqu'il s'agit d'une nouvelle zone : Stonehenge.

Pour commencer, quelques images de ce nouveau contenu, ici et .

Et histoire de faire mon remplissage habituel, un gros copier/coller du changelog, qui n'est évidemment pas définitif.

General
Based on the number and depth of balance changes to skills in this update, certain characters will be provided a "respec token" that allows them to reassign their skill points. This token is automatically placed in the character's inventory and can be used at any time.

All Evokers and Guardians will receive respec tokens, as will all characters in Subscription Member accounts.

PvP
A Dueling Arena has been built for those who wish to test their mettle against each other. When challenging another character to a duel, the invitation dialogue indicates that the duel will take place in the Arena. When the duel is accepted, both characters are instantly transported there.

When both characters have loaded into the Arena, a countdown begins. During the countdown, characters can move, but they cannot use skills, activate items, cast spells, or attack their opponent. After a duel has been won, the defeated character is reset, as is their opponent and a new countdown clock begins. Players can leave the Dueling Arena by activating their Recall device.

Players can still duel in other areas by joining the same party and activating their /pvp flag as before.

UI

  • The Mini Map is now set to the top right of the screen with character state icons appearing below.
  • The Chat Window is now scalable. To adjust the size of the chat window, hold down the ALT key. There is a small tab in the upper right hand corner of the chat interface that can be used to resize the window.
  • The LFG interface has received new functionality. To activate the LFG Interface, simply press the ‘P' key.
    • The screen has been re-arranged to allow for more information and additional features.
    • Party Leaders can advertise existing groups to add new members.
    • Individuals can advertise themselves as being available for a group. To instead create an entirely new group, select the CREATE PARTY option. Otherwise, the character is listed as an individual looking for a group to join.
    • New search filters have been added to better find the right group dynamic.
    • Players can now Invite, Join and Whisper to individuals or groups listed in the LFG interface.
Skills
There are a wide variety of balance tweaks across the Templar and Cabalist factions.

Cabalist:
  • Brom's Curse:
    • The rank progression of this spell has been adjusted. Brom's Curse affects up to 4 targets for duration of 5 seconds at rank 1. The maximum number of targets is increased by 1 per rank of the spell, and the duration of the spell is increased by 1 second per rank.
    • This spell may now be cast while moving.
    • This spell now heals a fixed amount based on the attacker's level instead of being based on a percentage of the attacker's health.
  • Afterlife
    • The power cost of this spell has been reduced.
  • Elemental Drain
    • The power cost of this spell has been greatly reduced.
    • The casting time has been reduced by 1 second.
  • Word of Fear
    • The Fear Attack Strength of this spell now properly scales with the caster's level.
Evoker
Skill Rank bonus descriptions have been updated and normalized to be based on their initial rank 1 effect. For example, Spectral Bolt now displays no Phase Attack Strength bonus at rank 1, but displays a more clear bonus of 25% Phase Attack Strength per additional rank.
  • Spectral Curse
    • The rank progression of this spell has been adjusted. Spectral Curse now affects up to 4 targets for a duration of 10 seconds at rank 1, increasing its maximum targets by 1 and duration by 2 seconds per rank.
    • This spell may now be cast while moving.
    • The power cost of has been reduced substantially, and the range has been increased to 15 meters.
    • The explosion damage caused by Spectral Curse has been increased.
  • Arcane Shield
    • The rank progression of this spell has been adjusted, providing slightly less shields at lower ranks.
    • Arcane Shield is unaffected by the Evoker's movement.
    • This spell now lasts for 10 seconds with a 40 second recast time.
  • Concentrate Damage
    • The rank progression of this spell has been adjusted. Concentrate Damage now provides a lower initial damage bonus, but grants a greater bonus per rank. Concentrate Damage surpasses its previous damage bonus at rank 4.
  • Summon Ember
    • The rank progression of this spell has been adjusted. Additional ranks of this skill now provide 15% more damage instead of 20%, but the base damage of the Ember pet is significantly higher across all ranks.
    • The Ember's Health, Damage, Ignite Attack Strength, Critical Chance, Interrupt Strength, Interrupt Defense, and Armor have been increased.
  • Firestorm
    • The rank progression of this spell has been re-designed. Additional ranks of Firestorm now provide a 5% increase in damage rather than an increase in Ignite Attack Strength. Firestorm surpasses its previous damage at rank 3.
    • The Ignite Attack Strength of this spell has been reduced.
  • Flameshards
    • The Flameshards spell has been re-worked. The number of shards that this spell fires is now fixed at 7, but multiple shards stack with each other. Individual shard damage has been decreased to take damage stacking into account.
    • Increased ranks in Flameshards now increases each shard's Ignite Attack Strength.
    • The spells now has a cool-down time of 2 seconds.
    • This spell's power cost has been decreased.
  • Hellfire
    • This spell's casting time and initial power cost have been reduced significantly. Additional ranks now provide a slightly smaller decrease in power cost.
    • This spell now has a cool-down time of 2 seconds.
    • The damage and Ignite Attack Strength of this spell have been increased substantially.
    • The targeting of this spell has been fixed.
  • Spectral Bolt
    • The rank progression of this spell has been adjusted. Spectral Bolt now provides an additional 25% Phase Attack Strength per rank. The initial Phase Attack Strength of Spectral Bolt has been slightly increased.
    • The power cost of this spell has been decreased, and the Phase duration has been increased by 1 second.
  • Spectral Lash Mastery
    • The damage of the explosion caused by this spell has been doubled.
    • The rank bonus of this spell is now applied to the explosion effect properly.
  • Lightning Field
    • The damage of the Lightning Field has been increased substantially.
    • The power cost of this skill has been decreased.
    • This spell now has a cool-down time of 2 seconds.
    • The rank bonus tooltip now properly displays a 15% instead increase in radius.
  • Tempest
    • The casting time, power cost, and cool-down of Tempest have been decreased.
    • The base damage and strike frequency increase per rank of Tempest have been decreased significantly.
    • Each Tempest cloud now lasts for 12 seconds and has a range of 12 meters.
    • The rank bonus of this spell now properly increases the frequency of lightning strikes.
  • Arc Legion
    • The rank progression bonus of this spell has been changed. Additional ranks now increase the Shock Attack Strength of Arc Legion by 25%.
    • The range of this spell has been fixed at 12 meters.
    • The damage of this spell has been slightly increased.
  • Demonspine
    • The rank bonus of this spell has been slightly adjusted to a 25% increase in Stun Attack Strength per rank.
    • The power cost of this spell has been decreased.
  • Boneshards
    • The rank bonus of this spell has been slightly adjusted to a 50% increase in Stun Attack Strength per rank.
    • The damage of this spell has been increased by 60%.
  • Skullsplitter
    • The rank progression of this spell has been adjusted. Skullsplitter now begins with 12 fragments and gains 2 additional fragments per rank.
    • Skullsplitter now explodes into a significantly more predictable nova pattern.
    • The power cost and cool-down of this spell have been slightly decreased.
  • Venomous Spirit
    • The damage of this spell has been increased and the power cost has been decreased.
    • The Fear Attack Strength of this spell now scales properly with the caster's level. Additional ranks of Venomous Spirit no longer provide an increase in Fear Duration.
  • Venom Armor
    • Several bugs with which allowed the swarms created by Venom Armor to bypass its intended cool-down time have been fixed.
    • The damage of each swarm created by this spell has been increased, and each swarm now lasts for a fixed amount of time on their target
    • The initial armor provided by this spell has been decreased, but the bonus to armor per rank remains unchanged.
  • Swarm
    • The rank progression of this spell has changed. Additional ranks in Swarm now increase the Poison Attack Strength and Poison Duration of Swarm by 20%.
    • The cool-down of this spell is now fixed at 10 seconds.
    • The power cost of this spell has been decreased significantly.
Templar:
Aura of Power, Aura of Renewal, Aura of Defense, and Aura of Salvation have been rebalanced. Additionally, their skill rank progressions have been normalized to provide a 33% increase in effectiveness per skill level. Blademasters and Guardians will now see more return on investment in these auras.
  • Aura of Power
    • The amount of power regeneration granted by Aura of Power has been decreased.
Blademaster
  • Call of the Chosen
    • The Taunt and Fear Attack Strengths of this skill now properly scale with the Blademaster's level.
Guardian
  • Aura of Renewal
    • The initial health regeneration granted by Aura of Renewal has been slightly decreased. By rank 10, this aura provides significantly more health regeneration than it did previously.
  • Aura of Defense
    • The armor bonus granted by Aura of Defense has been decreased.
  • Aura of Salvation
    • The initial elemental attack defense granted by Aura of Salvation has been slightly decreased. By rank 10, this aura provides significantly more elemental attack defense than it did previously.
  • Grand Aura
    • This skill now provides an equal percentage increase to the Guardian's Holy Aura radius at each rank, ending with the same total increase at rank 5 as it did previously.
  • Challenge
    • The Taunt Attack Strength of this skill now properly scales with the Guardian's level.
  • Denounce
    • The Taunt Attack Strength of this skill now properly scales with the Guardian's level.
Quests
  • Certain quests that could not be completed after defeating Sydonai because Emmera was no longer accessible can now be turned in to a new NPC named Sammy.
Items
  • Unique items that were found before Patch 0.5 that are missing special attributes may now be rerolled for free. The process is as follows:
    • All mods must first be removed using a Delux De-Modificator. This is available once at no cost for qualifying items.
    • Once all the mods are removed, insert the item into an Augmetrex 3000. Now click any of the three "Add Property" buttons to reroll the item attributes.
    • All item attributes will be rerolled and the item balance will be up-to-date. If the item level was previously upgraded with the Nano Forge, the additional item levels will be added to the newly generated base level after the item reroll. This means that the new item level may not be the same.
  • The Stun Defense granted by the Gyro Stabilizer has been increased.
  • Health and Power injectors now show up in high level stations.
Crafting
  • The limit on number of times an item can be upgraded has been raised to 10.
  • Upgrading an item takes 50% less resources.
  • A new, rare salvaged material crafting material called Nanoshards are now required to upgrade items.
    • Nanoshards can be obtained from any item, but the chance to salvage one is increased when disassembling rarer items.
    • The number of Nanoshards required to upgrade an item increases each time the same item is upgraded.

 

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27 commentaires

  • Anonyme

    16/09/2007 à 14h13

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    Très bon article assez précis et pertinent.


     Par contre tu oubli un léger détail quand tu parles de la création des guildes car pour l'instant (ca peut changer d'ici la sortie du jeux), seul les abonnés peuvent être officier d'une guilde (inviter, expulser des membres) .

  • Fen-X

    16/09/2007 à 14h18

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    Oui effectivement, c'est toute la gestion des guildes qui est réservée aux abonnés. Mais ma liste n'est de toute façon pas exhaustive.

  • Anonyme

    03/10/2007 à 20h37

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    O_O


     Je suis admin d'un fansite consacré à Hellgate: London (HellgateGuru FR), et j'en ai parcouru des forums et des sites de news.


    Ca doit être la première fois que je vois un article qui décrit le système d'abonnement sous cet angle.


    Euh, bravo pour ne pas avoir cédé à la facilité, et pour avoir donné des informations justes et sensées. 

  • Anonyme

    25/10/2007 à 20h27

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    Si seulement les autres pouvaient comprendre ...


    Bravo pour cette critique, même moi elle me rassure. 

  • EvilPNMI

    06/11/2007 à 19h12

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    Poutre \o/

  • Luz

    06/11/2007 à 19h17

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    Non, je préfère les barres, ou les anneaux.

  • Ghorgora

    07/11/2007 à 01h00

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    J'en suis rendue à l'acte 4, je suis globalement satisfaite (je trouve assez mauvaise langue les critiques qui accusent le jeu d'être une mauvaise beta) la seule chose sur laquelle je met un bémol pour ma part c'est le manque de charisme des boss de fin d'acte que j'ai vu pour le moment.


    Autant dans D2 (vu que quand même c'est la référence) Andarielle, Mephisto, Diablo et Baal ont un certain charme (je ne parle pas de l'insignifiant Duriel ) et une personnalité bien que ça reste du bête H&S. J'ai toujours un certain plaisir à entendre 'vous arrivez trop tard' ou les remarques des pj style 'Seigneur Diablo, quelle médiocrité' (ouais je joue en fr ) .


     Donc voila, je m'y amuse beaucoup, je ne regrette pas d'avoir pris l'abonnement, juste ils auraient pu nous claquer un peu de charisme sur les gros boss

  • Anonyme

    07/11/2007 à 14h03

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    Bonjour,


    Ce que je trouverait bien savoir c'est est-ce que l'on peut payer l'abonnement par telephone.Car moi je paye l'abonement pour mon forfait telephonique que je trouve bien et que je ne veut pas changer, mais je n'utilise pas tout mon forfait alors jsa m'enbeterais de devoir remetre 10 euro mensuel en plus.


    Sa serait tres pratique

  • Fen-X

    07/11/2007 à 14h52

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    Heu... Peut-être dans le prochain opus, Hellgate: Orange ou Hellgate: SFR ?

  • EvilPNMI

    07/11/2007 à 14h59

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    C'est prévu dans Hellgate : Périgueux, Bill Roper est venu me voir pour faire des relevés topographiques.

  • Fen-X

    07/11/2007 à 15h00

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    Ahahahah Hellgate: Périgueux, avec des injecteurs de foie gras et des fioles de rouge.

  • EvilPNMI

    26/11/2007 à 04h13

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    Bah Rancid ça doit être quelque chose comme rance, et hulk ça veut dire armoire à glace ^^

  • Fen-X

    27/11/2007 à 10h36

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    Ouais, je pense que le Patch 1 signera la version "stable" du jeu. J'aurais bien attendu sa sortie jusque là, cela lui aurait permis de bénéficier d'une critique autrement plus élogieuse.


    D'un autre côté, le jeu se vend tellement bien que l'éditeur aurait eu tort de se priver, mais c'est bien dommage.

  • EvilPNMI

    27/11/2007 à 11h40

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    Miam ce patch =)


    Fini de sortir d'une zone pour rerentrer et espérer voir ses potes (entre autres ) 

  • Luz

    27/11/2007 à 11h48

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    Zdenek, je suis presque une joueuse, je vis en direct les commentaires de presque tous ceux qui ont mis un avis ici, et ça me fait dire "beurk" !


    Bon c'était pour les exaspérer quoi

  • EvilPNMI

    27/11/2007 à 12h22

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    *note : penser à appeler Luz régulièrement vers 4h25 tous les matins*

  • Anonyme

    27/11/2007 à 12h55

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    Oui, j'espère que ce patch va stabiliser un peu tout cela chez moi...

  • Fen-X

    27/11/2007 à 12h55

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    Faudra que j'appelle tous les jours à 8h pour savoir si tu l'as fait à 4h25 alors.

  • EvilPNMI

    27/11/2007 à 15h35

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    Tu peux. Mais je doute que le week-end tu sois capable de le faire :3

  • Fen-X

    27/11/2007 à 15h37

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    Je parlais d'appeler Lucie hein. :3


    Bon, le WE, ce sera trêve. Toi tu triches, c'est l'heure où tu te couches le WE. ^^ 

  • EvilPNMI

    27/11/2007 à 16h10

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    A l'heure de la déco quoi

  • Fen-X

    27/11/2007 à 16h12

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    Ahahahah ouais.

  • Anonyme

    06/12/2007 à 11h05

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    Et ben ca va, jolie le patch note


    Enfin la transparence gérable depuis les options \o/


    Sinon rien pour le bug du drône de l'ingé ?


    Bon ben vivement qu'il sorte =) 

  • Luz

    06/12/2007 à 11h48

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    A quand le patch anti hellgate? Qui autodétruirai le jeu?

  • Sylvman

    06/12/2007 à 13h44

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    Luz, celui là c'était la version de sortie.

  • Anonyme

    10/01/2009 à 15h19

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    [img]http://www.krinein.com/forum/images/smilies/yeah.gif"%20border="0[/img]

  • Anonyme

    03/02/2009 à 19h59

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    Ah ah tu t'es bien trompé, vu que le jeu n'a pas duré a 1ans, il ont coulé a la fin du mois de janvier.


    Je suis en train de pensez a tout les boulet comme moi qui on acheter le jeu ya quelques semaines ou qui l'acheterons plus tard, et qui seront tenté par le multijoueurs.


    Pour eux une dédicasse :


    Dans ton **

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